While not surprising, Frontier has also confirmed that there will be no next-gen console versions of Elite Dangerous, although they have hinted console players may be able to transfer their saves to the still-supported PC version eventually. All in-game purchases are purely cosmetic, and allow for the changing of your ship’s paint jobs and livery. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind. Elite: Dangerous Odyssey has a base price of £29.99, but is only available on PC until further notice. We appreciate this news is not what our console community were hoping for. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We have been supporting the pre-Odyssey and post-Odyssey codebases since. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Frontier founder David Braben explained the move in a blog post… While the Xbox One and PS4 versions of Elite Dangerous will still receive “critical updates,” all new content will be PC-only. Frontier delayed the console versions of Odyssey in order to get the game up to speed on PC, and now they’ve gone a step further, completely canceling console development. However, the XML method has widespread unintended effects on many other important elements, such as the colour of ships on the radar, and pilot portraits. Over the years, CMDRs found a way to alter the HUD via an XML modification.
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